We recently released Isles of Abyss – the largest free expansion in Once Human history – on XBOX Series X|S. Now that players have had taken some time to chart these dangerous waters, we wanted to take this opportunity to pull back the curtain on how this major expansion came together and how we managed to take our signature “New Weird” and strange worlds survival into the open ocean by completely rethinking our world design. We didn’t want the sea to be an empty transit space connecting dry land. We wanted the ocean itself to actively hunt you.
Once Human: From A Misplaced Lighthouse to the Living Ocean of Isles of Abyss

From the official release
It All Started With a Lighthouse
When our team began brainstorming this expansion, we didn’t start with endless waves, reefs, or nautical maps. It all started with a single, jarring image: a lighthouse standing where it had no right to be.
This is a short excerpt. Read the full announcement on the official source.
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