August 19, 2026August 24, 2026
Inside the brutal puzzles of Clive Barker’s Hellraiser: Revival
It’s dark. The walls are oppressively grey, spikey and close. And there’s a disturbing noise of chattering teeth that sounds like it’s coming from, well, everywhere. Then, I see him. Flesh warped, eyeless sockets sunken, mouth wide, teeth full. The Chatterer – the source of the e

Inside the brutal puzzles of Clive Barker’s Hellraiser: Revival
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Mad Head Games and Saber Interactive teaches you how to control Pinhead’s hellish environment.
Corey Brotherson
PlayStation Blog Contributor
It’s dark. The walls are oppressively grey, spikey and close. And there’s a disturbing noise of chattering teeth that sounds like it’s coming from, well, everywhere. Then, I see him. Flesh warped, eyeless sockets sunken, mouth wide, teeth full. The Chatterer – the source of the ever-present and unnerving noise. Player character, Aidan, runs away, but seconds later Chatterer remerges in front of him in a crackle of electricity. Aidan tries another path of escape and Chatterer again fizzles into view. Down a seething red, fleshy corridor and the chattering figure zaps in front of him again. But there is a way to escape, you just need to know how.
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This is just part of my introduction to Clive Barker’s Hellraiser: Revival, a first-person survival horror hitting PlayStation 5 on October 8. And while this is a fairly straightforward puzzle element that I’m being shown, there are far more elaborate and equally disturbing ones that Assistant Game Director Vid Rajin is eager to walk me – or more accurately in this case, run – through.
A labyrinth of terror
Although Clive Barker’s Hellraiser: Revival features a number of firearms and weapons, that’s not the purpose of the demonstration I’m immersed in. The focus is very much on how the game aims to test your nerve through its reality warping environments and the mysteries they hold, all encased with the gruesome tension the series is famous for.
In fact, Hellraiser is a franchise which doesn’t necessarily lend itself to combative action, given its psychological and deeply disturbing investigation of the lines between pleasure and pain. To translate that into a game was one of the challenges faced by the teams at Mad Head Games and Saber Interactive, aiming to give the puzzles an appropriate edge.
“We use the Genesis Configuration – a puzzle box – at the centre of things,” explains Vid. “Mysterious puzzle boxes are literally key to everything in Clive Barker’s universe, so it writes itself in terms of helping to craft puzzles and how to manipulate the world. We have a background in adventure games and hidden object puzzle titles, so we took our experience from those, but we want to make sure we have a narrative purpose for puzzles wherever we can.”
The earlier example of our encounter with Chatterer is a clear sign of that bleeding of narrative and puzzles, as is another environmental teaser where Aidan is wandering through his house near the start of the game. At first it appears normal – but twisted little elements, such as photos on a wall being crooked or distorted soon become clear. And trying to escape the various rooms only leads to them repeating. The only way to solve this tormenting loop? By turning back instead of trying to move forward, which changes the entire setting.
“The labyrinth Aidan is trapped in is intertwined with the real world,” says Vid. “So in the case of the looping rooms, the environment is almost trying to tell Aidan something, to get him to change his perspective, and make the player figure out another approach to what they might have been doing.”
Controlling the Genesis Configuration
Learning lessons is a fundamental part of any horror story, which makes Vid’s point fit smartly into the game, aping one of the mainstay themes of the genre no matter the medium – you learn or you die. Be it reversing your course to escape the looping room or outmanoeuvring Chatterer by discovering which corridor he doesn’t teleport in front of you in, understanding the importance of finding unconventional routes is crucial. Hints are offered by the labyrinth itself, although for some of the more traditional puzzles, like opening a safe via a sliding picture lock, clues can be something far less intimidating, such as discovering a diagram on a desk.
But a chunk of progressing through Clive Barker’s Hellraiser: Revival is through using the Genesis Configuration itself. While it can channel power for offensive abilities like setting enemies on fire, Vid reveals how it’s essential for overcoming many of the present environmental puzzles.
Some puzzles have clear binary solutions. One example is using the Genesis Configuration to rotate a giant wheel, which in turn would realign the narrow walkways Aidan found himself on within a spike-laden room to plot a safe route through. Another demoed its transformative properties: we stood in a courtyard hub, with three main gates. Each one could only be opened by retrieving a statue’s missing item – such as an appropriately macabre tongue or hand – and then changing the Genesis Configuration into the correct shape to act as a key.
But there are others which have multiple ways of solving them. What those are, the studio remain tight-lipped, keen for players to discover themselves.
And while many revolve around traversal, the labyrinth itself, and all the horror that await within, there are a few incidental and familiar parts for survival horror fans.
“We have classic lock pick mechanism puzzles as well [such as]safe combinations which reward you with useful items, like crafting resources, ammo, some nice upgrades, or even like a new weapon,” says Vid. “And you have to manage your inventory in a similar way to the Resident Evil games.”
Inspiration outside of hell
Between these types of traditional survival horror puzzles and more surreal, M.C. Escher inspired interiors that help fashion the environment, Clive Barker’s Hellraiser: Revival is shaping up to be something fans will appreciate. The development team – fans themselves – also had the advantage of Clive Barker himself advising from its initial conception and Doug Bradley reprising his role as Pinhead from many of the movies, to help keep them on track. “They were a huge help, especially in giving us small details,” says Vid. “The pressure to make something to honor the franchise is always there, but it’s been alleviated by the positive response from the fans so far.”
Prepare for oblivion
With a campaign that Vid suggests could take 8-12 hours to complete, depending on difficulty level and skill, Clive Barker’s Hellraiser: Revival aims to deliver a sharp experience that captures the visceral and psychological intensity of its source material. And if you own a PS5 Pro, you can expect higher graphic settings and PSSR sSupport to hone in on the horror.
Can your chattering nerves handle a piercing face to face with Pinhead and his cenobites? Find out on October 8 when Clive Barker’s Hellraiser: Revival launches on PS5, available for pre-order now.
Clive Barker's Hellraiser: RevivalSaber Interactive
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